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Snappier - Text draws twice as fast, and health refills twice as fast as well.Does anyone know where I can find documentation on the game's save file format? This is the only major thing holding this mod back. I need help debugging this before I can finish the game. User Snarfblam was nice enough to implement it for me, however I'm pretty sure he didn't take care of the save feature, and therefore it's buggy. 999 Rupees - The 255 rupees limit has been removed.Automap - The map automatically draws as you explore the overworld, making the game much more accessible to new players.I've spent months poring over every single sprite to improve them as much as possible, while not straying too far from the original. 99% Graphics Overhaul - Link's Awakening-style graphics, but lots of customizations and optimized for NES, but while staying loyal to the style of the original game.I dreamed of an enhanced version of the game for years, until one day I noticed there were some romhacks showing up that had some of the same or similar features I had always wanted to implement, and that incentivized me to start work on my first romhack. Zelda: Masterpiece Edition is a mod of the original "The Legend of Zelda" for the NES with the goal of making the ultimate version of the game by enhancing the graphics and gameplay to the highest quality standards possible, while staying true to the look and feel of the original game. Improvement Mod of The Legend of Zelda (U) for the NES | Graphics & Gameplay The Legend of Zelda: Masterpiece Edition 10/23/2023 0 Comments Darkest dungeon the swine princeThe string was too large to fit inside the buffer. Probably has that Assert up there at that line. h) the call to ReadString is failing on line 179. Probably related to a name, or dialogue somewhere.īinaryReader::ReadString in utils/h/binary_reader.h line 179Īh. Without even seeing the other bits of the error I can tell you that it’s looking at a string – trying to figure out how long it is. This is saying that the character count was not less than size. As a programmer I can tell you what it is saying though: I haven’t seen this error before while modding, and let me tell you I’ve seen quite a few. kinda with we had a sort of documented library of all the different functions and what they do… I have a feeling that it might be something entirely different that cure, since (according to arbalest effects), removing stun is “.unstun 1” and removing marks is “.untag 1”. Haven’t tested other numbers, but no clue why 2 doesnt work (since if it’s binary, wouldn’t anything above 0 work?). and report my findings.Įdit: alright, after some experimentation:Ĭure 0 – nothing (no listed effect in ingame skill description, no effect in battle)Ĭure 1 – works (“remove bleed/blight” listed effect in ingame skill description, works in battle)Ĭure 2 – nothing (no listed effect in ingame skill description, no effect in battle)Ĭure 3 – works (“remove bleed/blight” listed effect in ingame skill description, works in battle) i’ll experiment with things like cure 2, cure 3, etc. Alright, after looking through the potion mods’ files and not finding anything out of the ordinary (those just call the heal and healstress functions), i’ve developed a hypothesis that it might be the Cure function (blight/bleed is ‘cure 1’ in the effects document, for example). |
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